Seit Jahren gibt es Diskussionen um das Momentum, das laut FIFA-Kritiker eine Mechanik darstellt, die den Spielablauf verändern soll. EA Sports hingegen versichert, dass es keine künstliche Anpassung des Spielausganges gibt.
Hier das offizielle Statement auf Twitter:
As mentioned before, there is no ’scripting‘, ‚handicap‘, ‚momentum‘, and/or ‚DDA‘ in the game.
— FIFA Direct Communication (@EAFIFADirect) August 5, 2020
We’ll try to summarize some details in this thread:
(1/5) https://t.co/dRXN4iDFnz
We build a football simulation game by implementing the different concepts of football. These concepts include an error system and a physics system which bring variety and authenticity to the game.
— FIFA Direct Communication (@EAFIFADirect) August 5, 2020
When recreating the details of football, all real life outcomes are possible
(2)
Every year we are actively trying to reduce situations in the game that feel random and outside of the user control. And we continue to see progress in this area each year.
— FIFA Direct Communication (@EAFIFADirect) August 5, 2020
(3/5)
From a gameplay design perspective, there is absolutely no need to implement systems to influence the outcome of the game artificially, since all the above mentioned already creates a football-like experience for our players.
— FIFA Direct Communication (@EAFIFADirect) August 5, 2020
(4/5)
As explained in the past, the only time our game adjusts the difficulty of the CPU AI (offline only) is during the introductory boot-up match that tries to determine which offline difficulty level is best suited for you.
— FIFA Direct Communication (@EAFIFADirect) August 5, 2020
(5/5)
Of course, we are happy to continue to receive feedback regarding situations which feel like they are not in complete user-control, and we will continue to make improvements in this area.
— FIFA Direct Communication (@EAFIFADirect) August 5, 2020